Since the number of slots you can fill for each planet is limited, it might make for a strategy to have one planet your military base, where you will be building ships, barracks, troops and spy drones. I, for one, did not grasp the idea of dividing those facilities among my planets. Right from the start, Alliances lets you strategically make your way through the game, or learn as you go. The latter can be conditionally divided into military, scientific and resource-creating modules. You start off with a couple of planets, where you can build a limited number of facilities. What you will be doing is building up your little empire from scratch, and I must admit Alliances makes it exceptionally enjoyable.
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